Some levels will feature pockets of water (or, in some cases, water bottles), which send a flood of liquids onto the playfield. Liquid has always been part of the series in one way or another, but here you can use it to flush your enemies off the map. I can see how these characters can really change the strategies at play, since some characters can fire stronger bullets and others can sneak in small areas.Īnother big change involves the addition of water. These unique classes include the slow moving, yet powerful Heavy, the health-giving Scientist, the fast moving scout and, of course, your normal all-around worm. For starters, players can now customize their team with several different types of worms. Your job is to be the last worm standing.Īlthough the core fundamentals remain the same, Team 17 has made some smart changes. On top of grenades, bazookas, shotguns and homing missiles, players are also able to teleport, fly using a rocket pack and swing on the ninja rope. Each side takes turns moving their worm soldier and firing one of the dozens of unique weapons. Although everything is presented using polygons, this sequel is played entirely from a 2D perspective. Worms Revolutions Extreme is a lot like any Worms game, in that you take a team of four elongated soft-bodied invertebrate animals into a turn-based battle to the death. Unfortunately, some of the changes makes this version of Worms a lot less playable.īut let's not get ahead of ourselves. The good news is that a lot of these new concepts work to add freshness to the aging franchise. Here we are given more realistic physics, class-based soldiers, exciting weapons, a new graphics engine and lots of water. With the exception of the ill-advised 3D installments, this is the most progress I've seen in a Worms game since 1999's Armageddon. To Team 17's credit, Worms Revolution brings a lot of new ideas to the table. I can't help but wonder what amazing ideas were discarded in an attempt to perfect this one popular franchise. In the past ten years, this UK-based developer has only strayed away from Worms a few times. Worse, I think about the toll it has taken on Team 17. Playing this perfectly good, but mostly unspectacular PS Vita release just reminded me of how many incarnations there have been since 1995. It mixes accessible turn-based combat with adorable cartoon characters, creating an endearing multiplayer experience that not even Bomberman could touch.Īs I played Worms Revolution Extreme, I found myself starting to resent this series I loved so much. With nearly twenty different incarnations over dozens of game systems, Worms is one of the most prolific party games of all time. It's still not a great game, but Worms Revolution Extreme is the best version yet. Now Team 17's newest Worms iteration is hitting the PS Vita, complete with touchscreen support and all three DLC packs included. Despite being a life-long fan of the series, I wasn't keen on a number of the changes made to the core mechanics. When it was first released on the Xbox 360 and PlayStation 3, Worms Revolution left me a little cold.
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